Everybody has lots of emotions. Anger is one of them. It may be an annoyance or a physical rage. It is perfectly fine if you are angry. But anger must be expressed in the right way. Otherwise it will affect your relations with family and with colleagues at workplace and ultimately affects quality of your life.
If you attend the anger management course a change in attitude towards the unwanted situation may be easy to accept. Some people want to control everything happening in their life and when things go against it they couldn’t control their anger.
Anger management games are used as a tool to show the other way of thinking. To help them to control their feelings some games are played. The objective of the game is people should realize that they cannot control everything in their lives and they must learn how to deal with things that seem out of control, rather than giving in to anger and frustration.
The game luck of the roll may be played with 3-15 people. Everybody will get prizes according the dice played. Some may get 3-4 prizes as per the dice and some may not get anything. The counselor observes the pattern of behavior of everybody. Afterwards discussion about how they reacted towards the prizes, how everybody handled the feeling of angriness towards uncontrollable situation.
It enables the people to understand how they reacted quickly in the unfavorable situation. Counselor should praise the person who reacted positively and set an example in front of others.
The Board game challenge is the game to show good sportsmanship towards teammates and an opponent in a competitive situation. Any board game can be played with the money. Who has larger money will win. Money brings competitive spirit in the game. Afterwards the discussion about the feelings of the participants should be held. How did they feel if they have lost, why they want to win, are they angry when playing a game, if yes, how they have handled it, how do they feel competition is bad or good, if money had not been introduced, do they have same desire to win?
This discussion encourages the open minded acceptance of our mistakes and a way to avoid it is also shown by some positive examples. Anger management games create healthy atmosphere between all participants. Everybody is ready to accept the solutions. This experience teaches them to change and the results are very good.
By: Muna wa Wanjiru
Daybreak Counseling Service
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://myspace.com/angermanagementeacher
310-995-1202
Monday, December 24, 2007
Tuesday, November 27, 2007
Anger May Trigger Heart Problems
If you have heart problems and are on a ventricular fibrillator, try to stay calm!
Boston researchers are reporting that bursts of anger may trigger potentially fatal heart rhythm disturbances. The hotter the temper, the higher the risk appears of ventricular fibrillation.
“The old conventional wisdom is that, if you know someone has a heart condition, don’t get them upset,” said Dr. Chris Simpson, medical director of the cardiac program at Kingston General Hospital in Kingston, Ont.
There have been hints before that emotional events can cause disturbances in heart rhythm and the balance between our innate “fight or flight” response, Simpson said. But this is the first “direct, solid evidence that an episode of anger can immediately precede a dangerous arrhythmia” said Simpson, a spokesman for the Heart and Stroke Foundation.
Learning to manage anger involves eight core tools including learning to deal with stress, and learning different “self-talk” to take the stress out of potentially stressful situations.
Deep breathing, meditation, and better time management can also greatly reduce stress in many people’s lives.
Dr. Tony Fiore
The Anger Coach
www.angercoach.com
Lava Flow-The Anger Management Game
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://myspace.com/angermanagementeacher
310-995-1202
Boston researchers are reporting that bursts of anger may trigger potentially fatal heart rhythm disturbances. The hotter the temper, the higher the risk appears of ventricular fibrillation.
“The old conventional wisdom is that, if you know someone has a heart condition, don’t get them upset,” said Dr. Chris Simpson, medical director of the cardiac program at Kingston General Hospital in Kingston, Ont.
There have been hints before that emotional events can cause disturbances in heart rhythm and the balance between our innate “fight or flight” response, Simpson said. But this is the first “direct, solid evidence that an episode of anger can immediately precede a dangerous arrhythmia” said Simpson, a spokesman for the Heart and Stroke Foundation.
Learning to manage anger involves eight core tools including learning to deal with stress, and learning different “self-talk” to take the stress out of potentially stressful situations.
Deep breathing, meditation, and better time management can also greatly reduce stress in many people’s lives.
Dr. Tony Fiore
The Anger Coach
www.angercoach.com
Lava Flow-The Anger Management Game
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://myspace.com/angermanagementeacher
310-995-1202
Tuesday, November 13, 2007
A Personal Development and Emotional Skills Game
PRWeb - A Personal Development and Emotional Skills Game is a board game that can help children learn skills such as anger management, assertiveness, empathy, and dealing with bullies while having fun in the process.
http://dot-oikosglobal.com-941770.namezero.com/id16.html
Daybreak Counseling Service
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://myspace.com/angermanagementeacher
310-995-1202
http://dot-oikosglobal.com-941770.namezero.com/id16.html
Daybreak Counseling Service
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://myspace.com/angermanagementeacher
310-995-1202
Office Anger Management Kit
Toys and Games
Have you just about had it with incompetent bosses, incompetent employees, or unreasonable clients? Just reach for the Office Anger Management Kit and punch your way to serenity! The kit includes 2 giant inflatable boxing gloves, as well as a practical booklet on “10 Great Ways to Reduce Office Stress.” Buy a few sets and start your own Office Fight Club, or use the gloves as an office pillow - the choice is yours.
http://www.larebox.com/toys-games/office-anger-management-kit/
Daybreak Counseling Service
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://myspace.com/angermanagementeacher 310-995-1202
Have you just about had it with incompetent bosses, incompetent employees, or unreasonable clients? Just reach for the Office Anger Management Kit and punch your way to serenity! The kit includes 2 giant inflatable boxing gloves, as well as a practical booklet on “10 Great Ways to Reduce Office Stress.” Buy a few sets and start your own Office Fight Club, or use the gloves as an office pillow - the choice is yours.
http://www.larebox.com/toys-games/office-anger-management-kit/
Daybreak Counseling Service
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://myspace.com/angermanagementeacher 310-995-1202
Tuesday, October 9, 2007
Games violence study is launched
Psychologist Tanya Byron will head the study, which will also examine how to protect children from online material.
The review is due to be launched by Dr Byron - together with Schools Secretary Ed Balls and Culture Secretary James Purnell - at a school in east London.
The games industry's association Elspa said it would co-operate - but it was too often blamed for society's ills.
Paul Jackson, of Elspa (the Entertainment and Leisure Software Publishers' Association), said the body had already met with Dr Byron and would work with the government on the review.
We are very responsible and keen to ensure that our products are only played by those who they are designed for
Paul Jackson, Elspa
But he said the industry was "too often blamed for everything from obesity to youth violence".
He said: "It is just not true and it's not appropriate."
He added: "We feel quite positively about this review. It's clear the review is about making sure parents are properly informed about what their youngsters are playing and what they are accessing on the internet."
Dr Byron told BBC News 24: "The study will be about what industry is doing already to protect children and what more could be done to ensure they have a positive experience on the internet and with games."
Speaking at the launch of the review at a school in Barking, Essex, she said: "Video gaming and the internet themselves are a very positive and important part of children's and young children's growing up and learning and development. But it is also about saying where are the risks?"
The review is expected to last six months.
'Singled out'
Veteran developer David Braben, of Frontier games, asked why games were being singled out.
"A review might be useful but it should not just look at one media, especially when media are intersecting," he said.
He added: "Historically there has always been in government a Luddite sentiment - whatever the new industry is tends to take the blame of the latest ailment of society.
"We do tend to be the people who get the blame first at the moment. And that is a tragedy - because this industry is one of the most interesting media."
Philip Oliver, chief executive of Blitz games, said more education was needed for parents.
"They aren't paying attention to the certificates. That is partly because they don't understand them and have a distorted image of games - that either they are harmless or totally evil."
The review is launched a day after the British Board of Film Classification refused a certificate for Manhunt 2 for a second time.
Mr Oliver said the decision was proof "the system is working".
According to Elspa, only 2% of games released in the UK receive an 18 certificate and the average age of a gamer is 28.
'Higher standards'
Mr Jackson said: "We are a very important British industry. We are very responsible and keen to ensure that our products are only played by those who they are designed for."
Margaret Robertson, a video games consultant and former editor of Edge magazine, said the industry felt it was doing as much as it could.
"The games industry is holding itself to higher standards than the film industry. This is a solved problem.
"Allowing that, everyone is united in not wanting material for older gamers to get into the hands of children."
She added: "This report may start finding some wider ways to do that."
Daybreak Counseling Service
http://www.daybreakservices.com/games/lava/index.html
http://www.linkedin.com/in/angryinla
http://myspace.com/angermanagementeacher
310-995-1202
The review is due to be launched by Dr Byron - together with Schools Secretary Ed Balls and Culture Secretary James Purnell - at a school in east London.
The games industry's association Elspa said it would co-operate - but it was too often blamed for society's ills.
Paul Jackson, of Elspa (the Entertainment and Leisure Software Publishers' Association), said the body had already met with Dr Byron and would work with the government on the review.
We are very responsible and keen to ensure that our products are only played by those who they are designed for
Paul Jackson, Elspa
But he said the industry was "too often blamed for everything from obesity to youth violence".
He said: "It is just not true and it's not appropriate."
He added: "We feel quite positively about this review. It's clear the review is about making sure parents are properly informed about what their youngsters are playing and what they are accessing on the internet."
Dr Byron told BBC News 24: "The study will be about what industry is doing already to protect children and what more could be done to ensure they have a positive experience on the internet and with games."
Speaking at the launch of the review at a school in Barking, Essex, she said: "Video gaming and the internet themselves are a very positive and important part of children's and young children's growing up and learning and development. But it is also about saying where are the risks?"
The review is expected to last six months.
'Singled out'
Veteran developer David Braben, of Frontier games, asked why games were being singled out.
"A review might be useful but it should not just look at one media, especially when media are intersecting," he said.
He added: "Historically there has always been in government a Luddite sentiment - whatever the new industry is tends to take the blame of the latest ailment of society.
"We do tend to be the people who get the blame first at the moment. And that is a tragedy - because this industry is one of the most interesting media."
Philip Oliver, chief executive of Blitz games, said more education was needed for parents.
"They aren't paying attention to the certificates. That is partly because they don't understand them and have a distorted image of games - that either they are harmless or totally evil."
The review is launched a day after the British Board of Film Classification refused a certificate for Manhunt 2 for a second time.
Mr Oliver said the decision was proof "the system is working".
According to Elspa, only 2% of games released in the UK receive an 18 certificate and the average age of a gamer is 28.
'Higher standards'
Mr Jackson said: "We are a very important British industry. We are very responsible and keen to ensure that our products are only played by those who they are designed for."
Margaret Robertson, a video games consultant and former editor of Edge magazine, said the industry felt it was doing as much as it could.
"The games industry is holding itself to higher standards than the film industry. This is a solved problem.
"Allowing that, everyone is united in not wanting material for older gamers to get into the hands of children."
She added: "This report may start finding some wider ways to do that."
Daybreak Counseling Service
http://www.daybreakservices.com/games/lava/index.html
http://www.linkedin.com/in/angryinla
http://myspace.com/angermanagementeacher
310-995-1202
Friday, October 5, 2007
Real world web game development for high school students
I Support Learning Inc. has some new curriculum that is worth looking at if you are interested in updating your web design class curriculum. I have always been a fan of simulated learning and this product fits into that category.
Students are interns for a company called Ingenious Student Labs. As interns, they are given the task of creating a video game for CarbonAde, a company that produces and promotes healthier drink choices.
There are 7 Phases of learning that the student will follow. Phase One is called Identify Problem. When each phase is loaded, a nifty online PDA appears on the left with all of the tasks that the student must do for that phase. They simply click the check mark when they complete that task.
Phase 1 gives the students a quick orientation about what they will be doing as an intern. They have an opportunity to visit with the boss with an online video and they have to check email for instructions as well. There are several bulletin items that must be read like what is a game programmer and why do we play games.
Students are required to learn Flash with the online lessons. The lessons are in video format and they are relatively short so that students can practice what they have learned in the lesson. The lessons for Phase 1 are as follows: Introduction; Frames;Layers; Shapes and Symbols; Library and Instances.
Students are required to take an online quiz and to answer worksheet questions after each Phase.
Phase 2 is on Criteria, Constraints and Goals and the Flash lessons are on Programs; Basic Programming; Timeline Actions; Frame Labels; Targets and Levels; Instance Properties and Dynamic Instances.
Phase 3 is on Investigate and Research and the Flash lessons are Programming; Variables; Math; Concatenation; Random Numbers; Conditionals; Loops.
Please note that this is a web design class and not programming. The ActionScript in Flash is very easy and students will get an opportunity to learn about simple programming commands. Hopefully, they will get hooked to programming and continue their learning.
Phase 4 is on Brainstorming solutions and the Flash lesson are on Functions; Debugging; Input; Collision, Text, Audio and Publishing.
This will be the last lessons in Flash. The remaining Phases are Prototyping, Testing and Evaluation, and the Big Picture.
After the Flash lessons, students are required to work on a video game for CarbonAde Company. The game will go on the website for the company. Students can be creative and a platform or shooter game for this.
I'll post my students games when they are completed. All in all, I'm very happy with the curriculum.
www.daybreakservices.com/games/lava/index.html
Students are interns for a company called Ingenious Student Labs. As interns, they are given the task of creating a video game for CarbonAde, a company that produces and promotes healthier drink choices.
There are 7 Phases of learning that the student will follow. Phase One is called Identify Problem. When each phase is loaded, a nifty online PDA appears on the left with all of the tasks that the student must do for that phase. They simply click the check mark when they complete that task.
Phase 1 gives the students a quick orientation about what they will be doing as an intern. They have an opportunity to visit with the boss with an online video and they have to check email for instructions as well. There are several bulletin items that must be read like what is a game programmer and why do we play games.
Students are required to learn Flash with the online lessons. The lessons are in video format and they are relatively short so that students can practice what they have learned in the lesson. The lessons for Phase 1 are as follows: Introduction; Frames;Layers; Shapes and Symbols; Library and Instances.
Students are required to take an online quiz and to answer worksheet questions after each Phase.
Phase 2 is on Criteria, Constraints and Goals and the Flash lessons are on Programs; Basic Programming; Timeline Actions; Frame Labels; Targets and Levels; Instance Properties and Dynamic Instances.
Phase 3 is on Investigate and Research and the Flash lessons are Programming; Variables; Math; Concatenation; Random Numbers; Conditionals; Loops.
Please note that this is a web design class and not programming. The ActionScript in Flash is very easy and students will get an opportunity to learn about simple programming commands. Hopefully, they will get hooked to programming and continue their learning.
Phase 4 is on Brainstorming solutions and the Flash lesson are on Functions; Debugging; Input; Collision, Text, Audio and Publishing.
This will be the last lessons in Flash. The remaining Phases are Prototyping, Testing and Evaluation, and the Big Picture.
After the Flash lessons, students are required to work on a video game for CarbonAde Company. The game will go on the website for the company. Students can be creative and a platform or shooter game for this.
I'll post my students games when they are completed. All in all, I'm very happy with the curriculum.
www.daybreakservices.com/games/lava/index.html
Wednesday, September 26, 2007
Halo 3: Master Cheif gets angry
Halo 3, the lastes release in an online triolgy game hit the stores Tuesday morning. Gamers throughout the country made plans to skip school, skip work by calling out sick and taking vaction time to stand in line for the hallowed game. The game revolves around a super-human soldier, Master Chief, fighting against alien races and parasites. The game can be played agaisnt other video gamers around the world through the internet.
Halo 3 is one of many games that promote aggression and violence. Such recreation may not be damaging except for the fact that many online players invest several hours and sometimes days engulfed in the world of spraying bullets and spattering blood.
Lava Flow-The anger management game teaches player to communicate effectively, it encourage stress management and enhances emotional intelligence. Online game producers would do the world a great service if they would spend an equal amount of time and money producing games that taught youth how to manage anger.
Daybreak Counseling Service
www.daybreakservices.com/games/lava/index.html
http://www.linkedin.com/in/angryinla
http://myspace.com/angermanagementeacher
310-995-1202
Halo 3 is one of many games that promote aggression and violence. Such recreation may not be damaging except for the fact that many online players invest several hours and sometimes days engulfed in the world of spraying bullets and spattering blood.
Lava Flow-The anger management game teaches player to communicate effectively, it encourage stress management and enhances emotional intelligence. Online game producers would do the world a great service if they would spend an equal amount of time and money producing games that taught youth how to manage anger.
Daybreak Counseling Service
www.daybreakservices.com/games/lava/index.html
http://www.linkedin.com/in/angryinla
http://myspace.com/angermanagementeacher
310-995-1202
Monday, September 24, 2007
Online Learning Games
Occasionally people email me to share their new product with me (usually flattering me while they’re at it), presumably with the intent that I might pass it on here on the blog. Every now and then I actually do just that. A few others this week didn’t make the cut, but in this case, it’s a free service that actually looks intriguing, appropriate, and relevant to my research. This game seems to have two aims, helping students develop “essential real-life skills (gathering information, analyzing situations, & making decisions)” and helping track their reading and math performance - all within an outdoor themed setting. If anyone checks it out, I’d love to hear about your experience:
Hi Mark,
I like your blog!
I was reading your Videogames in Education entry and thought maybe you’d like to look at a new website we just launched: teamtreks.com It’s not a videogame per se…
TeamTreks is a free online learning game designed for kids in the 4th through 7th grade. In the game, you try to pass a TeamTrek Kayaks Certification test in this. You’re flown in and dropped near Glacier Bay, Alaska. Lead your team back to the TeamTreks cabin before someone calls a rescue.
A Team Leader Toolkit is also available to allow teachers and group leaders to customize the game content and track players’ essential real-life skills (gathering information, analyzing situations, & making decisions) and report on math and reading scores against state standards.
It focuses on skills for students in 4th through 7th grade in:
* Leadership, Teamwork & Decision-making. Teammates’ moods change depending on decisions relate to their preferences in activity, risk, and food. Decisions need to take into account the teammates’ preferences and attitudes.
* Map-reading & navigation. Teammates’ stamina and hunger increase the longer it takes to find a campsite. Efficient navigation decreases the risk of injury and mental breakdown.
* Information gathering & data analysis. Teammates’ health and happiness meters display their status and teammates react to all decision points and decision options.
* Reading Comprehension and Math skills.
Anyway, I thought you might be interested.
Keep up the great work.
Mike
Daybreak Counseling Service
www.daybreakservices.com/games/lava/index.html
http://www.linkedin.com/in/angryinla
http://myspace.com/angermanagementeacher
310-995-1202
Hi Mark,
I like your blog!
I was reading your Videogames in Education entry and thought maybe you’d like to look at a new website we just launched: teamtreks.com It’s not a videogame per se…
TeamTreks is a free online learning game designed for kids in the 4th through 7th grade. In the game, you try to pass a TeamTrek Kayaks Certification test in this. You’re flown in and dropped near Glacier Bay, Alaska. Lead your team back to the TeamTreks cabin before someone calls a rescue.
A Team Leader Toolkit is also available to allow teachers and group leaders to customize the game content and track players’ essential real-life skills (gathering information, analyzing situations, & making decisions) and report on math and reading scores against state standards.
It focuses on skills for students in 4th through 7th grade in:
* Leadership, Teamwork & Decision-making. Teammates’ moods change depending on decisions relate to their preferences in activity, risk, and food. Decisions need to take into account the teammates’ preferences and attitudes.
* Map-reading & navigation. Teammates’ stamina and hunger increase the longer it takes to find a campsite. Efficient navigation decreases the risk of injury and mental breakdown.
* Information gathering & data analysis. Teammates’ health and happiness meters display their status and teammates react to all decision points and decision options.
* Reading Comprehension and Math skills.
Anyway, I thought you might be interested.
Keep up the great work.
Mike
Daybreak Counseling Service
www.daybreakservices.com/games/lava/index.html
http://www.linkedin.com/in/angryinla
http://myspace.com/angermanagementeacher
310-995-1202
Sunday, September 23, 2007
Donkey Kong goes to Anger Management
Counselor: Do you know why you’re here, Mr. Kong?
DK: Yes. I have a problem with my temper.
Counselor: Yes, that’s right. Do you know why you have a problem with your temper?
DK: As I told the judge, my lawyer, and everyone else, no.
Counselor: Why is it that you get so angry?
DK: I don’t get so angry. I just, I don’t know. I need to protect the princess.
Counselor: Protect her from what?
DK: From that oily fuck Mario, climbing up the ladders. I can’t let him have her. They’ll just have oily babies-
Counselor: Language, Mr. Kong. What did Mario do that upset you so much?
DK: (mumbling) Dodges all my barrels…
Counselor: What?
DK: Nothing. Look, Doc, I don’t know why. I just really don’t like him. And I hate the princess, too. It’s just with her I need to keep her away from him. Ordinarily, I’d just eat the princess and then just rip Mario into shreds, but something about her, I don’t know. It just makes me want to…to just…
Counselor: Be a better gorilla?
DK: Maybe? I just feel like, when she’s around, suddenly, I just want to throw barrels at people, over and over, and over, until they rotate 360 degrees and the game over music plays in my head-
Counselor: You hear music? Jesus. Well let’s save that for next time. Go on.
DK: All I know is that when I have her captive, I don’t want to bite her in half. And that’s a big change, Doc. A big change.
Counselor: What first drew you to barrels?
DK: Symmetry, I suppose. Seemed like a useful tool. They roll at various speeds down slight inclines. And they’re fun to throw. Sometimes they hit this can of oil I’ve stashed at the bottom of the planes and they catch on fire. That’s pretty cool.
Counselor: Why not land mines? Aren’t land mines fun to throw?
DK: That’s a little twisted, Doc.
Counselor: My point exactly. Maybe if you really wanted to kill Mario, you would’ve chosen something else to throw, something lethal, and effective.
DK: No. That’s not true.
Counselor: I think you’re missing the point. You’re such a lethal killing machine, Mr. Kong, and yet you can’t kill one oily little plumber. Sounds to me like someone’s in denial.
DK: What do you know about it? How many princesses have you ever kidnapped?
Counselor: I don’t need to kidnap any princesses to know a lying gorilla when I see one. The reason you’ve been half-assing your attempts to kill Mario are pretty obvious, Mr. Kong.
DK: I don’t have to take this from you.
Counselor: Oh come on! You can’t see it? You’re afraid.
DK: Screw this. I knew this was a bad idea. (gets up)
Counselor: Mr. Kong, you have been ordered by the State to attend these meetings.
DK: You’re a quack. Get lost. (starts to leave)
Counselor: Help me help y- (cut off by a barrel rolling into the office. It stops just short of the doctor. On the barrel is a picture of a middle finger) Oh very clever, Mr. Kong. But you have years of emotional repression in there waiting to come out! All those metaphorical ladders your enemies keep climbing! How high can you get, Mr. Kong! HOW HIGH CAN YOU GET?!
By Michael J. Weingarth
Daybreak Counseling Service
http://www.daybreakservices.com/games/lava/index.html
http://www.linkedin.com/in/angryinla
http://myspace.com/angermanagementeacher
310-995-1202
DK: Yes. I have a problem with my temper.
Counselor: Yes, that’s right. Do you know why you have a problem with your temper?
DK: As I told the judge, my lawyer, and everyone else, no.
Counselor: Why is it that you get so angry?
DK: I don’t get so angry. I just, I don’t know. I need to protect the princess.
Counselor: Protect her from what?
DK: From that oily fuck Mario, climbing up the ladders. I can’t let him have her. They’ll just have oily babies-
Counselor: Language, Mr. Kong. What did Mario do that upset you so much?
DK: (mumbling) Dodges all my barrels…
Counselor: What?
DK: Nothing. Look, Doc, I don’t know why. I just really don’t like him. And I hate the princess, too. It’s just with her I need to keep her away from him. Ordinarily, I’d just eat the princess and then just rip Mario into shreds, but something about her, I don’t know. It just makes me want to…to just…
Counselor: Be a better gorilla?
DK: Maybe? I just feel like, when she’s around, suddenly, I just want to throw barrels at people, over and over, and over, until they rotate 360 degrees and the game over music plays in my head-
Counselor: You hear music? Jesus. Well let’s save that for next time. Go on.
DK: All I know is that when I have her captive, I don’t want to bite her in half. And that’s a big change, Doc. A big change.
Counselor: What first drew you to barrels?
DK: Symmetry, I suppose. Seemed like a useful tool. They roll at various speeds down slight inclines. And they’re fun to throw. Sometimes they hit this can of oil I’ve stashed at the bottom of the planes and they catch on fire. That’s pretty cool.
Counselor: Why not land mines? Aren’t land mines fun to throw?
DK: That’s a little twisted, Doc.
Counselor: My point exactly. Maybe if you really wanted to kill Mario, you would’ve chosen something else to throw, something lethal, and effective.
DK: No. That’s not true.
Counselor: I think you’re missing the point. You’re such a lethal killing machine, Mr. Kong, and yet you can’t kill one oily little plumber. Sounds to me like someone’s in denial.
DK: What do you know about it? How many princesses have you ever kidnapped?
Counselor: I don’t need to kidnap any princesses to know a lying gorilla when I see one. The reason you’ve been half-assing your attempts to kill Mario are pretty obvious, Mr. Kong.
DK: I don’t have to take this from you.
Counselor: Oh come on! You can’t see it? You’re afraid.
DK: Screw this. I knew this was a bad idea. (gets up)
Counselor: Mr. Kong, you have been ordered by the State to attend these meetings.
DK: You’re a quack. Get lost. (starts to leave)
Counselor: Help me help y- (cut off by a barrel rolling into the office. It stops just short of the doctor. On the barrel is a picture of a middle finger) Oh very clever, Mr. Kong. But you have years of emotional repression in there waiting to come out! All those metaphorical ladders your enemies keep climbing! How high can you get, Mr. Kong! HOW HIGH CAN YOU GET?!
By Michael J. Weingarth
Daybreak Counseling Service
http://www.daybreakservices.com/games/lava/index.html
http://www.linkedin.com/in/angryinla
http://myspace.com/angermanagementeacher
310-995-1202
Sunday, September 16, 2007
What are people saying about Lava Flow the Anger Management Game?
I've developed an anger management game to teach ways to manage anger. Do you think online games are an effective teaching tool?
http://www.daybreakservices.com/games/lava/index.html
From:Anita Avedian, M.S., MFT
Anita Avedian, M.S., MFT
Owner, ABC Centers for Self-Improvement &Marriage and Family Therapist
Greater Los Angeles Area
Current: CEO at ABC Centers for Self-Improvement
Owner at Anita Avedian- Private Practice
It sounds very interesting. I would like to see it.
I disagree with the premise of this "managing anger" trend ... itsn't it just like AA in stopping alcoholics from drinking?
On the BLOG that I started called, SINGULARITY MIX, at: http://xvr-network.vox.com/ I to build a group of participants who will focus on gaining less behavioural solutions from insight into the cause rather than the symptoms.
I would like for you to join.
Also, if you can think of any polls that you would like, I will have polling capability ...
Thank you for your comment. I like finding this kind of topic because there is a direct affect from well-being of individuals to organizational performance and capability.
From:Daniel Jatovsky close
Daniel Jatovsky
District Leader at Primerica Financial Services and Owner, David Gordon Productions
Greater New York City Area
Current: District Leader at Primerica
Bookkeeper at JCC on the Palisades
Owner at David Gordon Productions (Sole Proprietorship)
Past: Co-owner at Cut Time Video
Sales and accounting at DVB
Editor at Bert Brown and Associates (Sole Proprietorship)
Conceptually, I would say that online games offer an excellent teaching opportunity, since at the core they are based on the concept of reward and punishment. Do the right things, you are rewarded (by being promoted to the next, receiving extra powers, etc.). Do the wrong things, you are punished (game over).
I'm not an expert in this area, so I don't know what research exists that a game could teach positive behavior, but there seems to be plenty of research on games encouraging negative behavior (as in violence), so it sounds interesting to me.
Stephen Booth
Alone, no. Certainly as part of an overall blended training programme I think they could be effective.
Stephen
Sheilah Etheridge
I think it may be enough to get "some" people thinking, but an online game isn't enough to change behavior.
Sheilah
Alice de Sturler
I am going to look at it later on but am very interested and yes, online games are effective teaching tools IF they have been properly prepared.
Thanks for this, Alice
Josephine Ferraro, LCSW
Hi Shannon,
I think it's an interesting idea. You did not mention if this is part of a larger program. By itself, I don't think it would be as effective as it would be as part of a comprehensive program where there is group process with a facilitator where clients could discuss particular situations that are challenging to them, get feedback from their peers as well as from the facilitator, do role plays, and learn new skills. Also, if a client tends to dissociate when s/he is angry, as many clients with anger management problems do, the game might not be good for her/him. I'd like to hear more about it. Good luck with the game.
All the best,
Josephine Ferraro, LCSW
Sherri Dohemann
Shannon,
I think a lot of institutions and individuals are looking at online games as teaching tools-especially within the framework of generation Y. The Robert Wood Foundation was recently seeking entries for a contest for exactly what you are describing under their pioneer/innovations section. Anyone can sign up to receive their notices and calls for contests and funding.
Eileen Bonfiglio
I think it's a great idea! Games are a great communicating tool, would be nice to see examples or behavior in the game to be able to identify them..Didn't say it would be easy, just nice :)
Eileen
Rhoberta Shaler, PhD
I'm very interested in your new game as I offer anger management seminars to corporate and military groups. I don't think the generic question you ask is as important as the value received from your game. Is that URL you offered an example of the quiz, or, the entire thing?
Mykel de Willigen
Potentially effective, if and only if they're acccompanied by further guidance. (did they cheat, do they practice what they've learned, how's their change perceived by the "victims"?)
Keith Moody
Not necessarily - in principle though games in themselves can be effective - online games can end up being no different from any other computer game - i.e. run the very high risk of becoming addictive and resulting in aggressive/compulsive behaviour...hardly helpful in managing anger...unless there is a very strict limit to the amount of times the game can be played (through using a cookie system). I have seen enough of this type of behaviour as a result of 'computer/online games' to last me a lifetime - hence the cautionary note...
Ryan Turner
Along with Sheri, I strongly encourage others to visit the Robert Wood Johnson Foundation/Changemakers "open source" competition on serious gaming and health and healthcare called "Why Games Matter: A Prescription for Improving Health and Health Care". Launched this past July, it closes Sep. 26.
Placing an emphasis on creativity and ideas over technical prowess, this opportunity to propose and peer review other exciting efforts should be worthwhile for everyone in this arena.
Daybreak Counseling Service
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://myspace.com/angermanagementeacher
310-995-1202
http://www.daybreakservices.com/games/lava/index.html
From:Anita Avedian, M.S., MFT
Anita Avedian, M.S., MFT
Owner, ABC Centers for Self-Improvement &Marriage and Family Therapist
Greater Los Angeles Area
Current: CEO at ABC Centers for Self-Improvement
Owner at Anita Avedian- Private Practice
It sounds very interesting. I would like to see it.
I disagree with the premise of this "managing anger" trend ... itsn't it just like AA in stopping alcoholics from drinking?
On the BLOG that I started called, SINGULARITY MIX, at: http://xvr-network.vox.com/ I to build a group of participants who will focus on gaining less behavioural solutions from insight into the cause rather than the symptoms.
I would like for you to join.
Also, if you can think of any polls that you would like, I will have polling capability ...
Thank you for your comment. I like finding this kind of topic because there is a direct affect from well-being of individuals to organizational performance and capability.
From:Daniel Jatovsky close
Daniel Jatovsky
District Leader at Primerica Financial Services and Owner, David Gordon Productions
Greater New York City Area
Current: District Leader at Primerica
Bookkeeper at JCC on the Palisades
Owner at David Gordon Productions (Sole Proprietorship)
Past: Co-owner at Cut Time Video
Sales and accounting at DVB
Editor at Bert Brown and Associates (Sole Proprietorship)
Conceptually, I would say that online games offer an excellent teaching opportunity, since at the core they are based on the concept of reward and punishment. Do the right things, you are rewarded (by being promoted to the next, receiving extra powers, etc.). Do the wrong things, you are punished (game over).
I'm not an expert in this area, so I don't know what research exists that a game could teach positive behavior, but there seems to be plenty of research on games encouraging negative behavior (as in violence), so it sounds interesting to me.
Stephen Booth
Alone, no. Certainly as part of an overall blended training programme I think they could be effective.
Stephen
Sheilah Etheridge
I think it may be enough to get "some" people thinking, but an online game isn't enough to change behavior.
Sheilah
Alice de Sturler
I am going to look at it later on but am very interested and yes, online games are effective teaching tools IF they have been properly prepared.
Thanks for this, Alice
Josephine Ferraro, LCSW
Hi Shannon,
I think it's an interesting idea. You did not mention if this is part of a larger program. By itself, I don't think it would be as effective as it would be as part of a comprehensive program where there is group process with a facilitator where clients could discuss particular situations that are challenging to them, get feedback from their peers as well as from the facilitator, do role plays, and learn new skills. Also, if a client tends to dissociate when s/he is angry, as many clients with anger management problems do, the game might not be good for her/him. I'd like to hear more about it. Good luck with the game.
All the best,
Josephine Ferraro, LCSW
Sherri Dohemann
Shannon,
I think a lot of institutions and individuals are looking at online games as teaching tools-especially within the framework of generation Y. The Robert Wood Foundation was recently seeking entries for a contest for exactly what you are describing under their pioneer/innovations section. Anyone can sign up to receive their notices and calls for contests and funding.
Eileen Bonfiglio
I think it's a great idea! Games are a great communicating tool, would be nice to see examples or behavior in the game to be able to identify them..Didn't say it would be easy, just nice :)
Eileen
Rhoberta Shaler, PhD
I'm very interested in your new game as I offer anger management seminars to corporate and military groups. I don't think the generic question you ask is as important as the value received from your game. Is that URL you offered an example of the quiz, or, the entire thing?
Mykel de Willigen
Potentially effective, if and only if they're acccompanied by further guidance. (did they cheat, do they practice what they've learned, how's their change perceived by the "victims"?)
Keith Moody
Not necessarily - in principle though games in themselves can be effective - online games can end up being no different from any other computer game - i.e. run the very high risk of becoming addictive and resulting in aggressive/compulsive behaviour...hardly helpful in managing anger...unless there is a very strict limit to the amount of times the game can be played (through using a cookie system). I have seen enough of this type of behaviour as a result of 'computer/online games' to last me a lifetime - hence the cautionary note...
Ryan Turner
Along with Sheri, I strongly encourage others to visit the Robert Wood Johnson Foundation/Changemakers "open source" competition on serious gaming and health and healthcare called "Why Games Matter: A Prescription for Improving Health and Health Care". Launched this past July, it closes Sep. 26.
Placing an emphasis on creativity and ideas over technical prowess, this opportunity to propose and peer review other exciting efforts should be worthwhile for everyone in this arena.
Daybreak Counseling Service
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://myspace.com/angermanagementeacher
310-995-1202
Thursday, September 6, 2007
Lava Flow -The Anger Management Game 1.0
am proud to announce that Daybreak Counseling Service has added a unique weapon to its arsenal against anger.
Lava Flow-The Anger Management Game was launced yesterday. This new Flash Quiz game is designed to help clients learn more about anger management education.
Lava Flow- The Anger Management Game is the first in the line of many interactive teaching tools that will be introduced by Daybreak Counseling Service. Although our first game may not be state of the art virtual muliti-player game play we feel it is a good start to a great future.
PLAY LAVA FLOW NOW
Daybreak Counseling Service
Shannon Munford M.A.
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://myspace.com/angermanagementteacher
310-995-1202
Lava Flow-The Anger Management Game was launced yesterday. This new Flash Quiz game is designed to help clients learn more about anger management education.
Lava Flow- The Anger Management Game is the first in the line of many interactive teaching tools that will be introduced by Daybreak Counseling Service. Although our first game may not be state of the art virtual muliti-player game play we feel it is a good start to a great future.
PLAY LAVA FLOW NOW
Daybreak Counseling Service
Shannon Munford M.A.
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://myspace.com/angermanagementteacher
310-995-1202
Saturday, September 1, 2007
Anger Management Now more Widely Accepted
There is no doubt that anger management is a new but very misunderstood service. As a matter of fact the media has done more to teach the public about anger management than professional anger management providers. This has had negative consequences. It has led the public to believe that anger management is only for those who have explosive tempers. This pervasive public perception has cause those who struggle with everyday issue with anger to avoid the anger management provider because they believe that they will have to sit with “thugs and criminals” in a class. This perception is so much further from the truth.
Luckily the media blitz by Anderson and Anderson, The Anger Management Institute of Texas, Executive and Life Coaching Inc, SB Consulting, Daybreak Services and my organization Todd’s Anger management Solutions is causing a shift in public perception. In addition to those who have been mandated by the court we are now seeing clients from all walks of life who want to deal with their anger in a safe, confidential, and private setting by credible and trained professionals. More encouraging is that theses individuals are returning again and again after the assessment to be seen to address their anger management problems. They are aware that anger can affect their health, productivity, social and work relationships and future prosperity. The fact that these individuals return also suggest that it is worth their time and money to work along with a certified anger management facilitator.
A recent trend is also emerging where the perceived usefulness of anger management has been expanding to couples, executives, public officials, police officers, nurses and organization training. This expansion is another example versatility of globally recognized Anderson and Anderson anger management model.
We as a community of anger management providers welcome these trends and will continue to do all we can to share with the public the development of credible anger management services across the country.
Carlos Todd, LPC, NCC, CAMF
President of the American Association of Anger Management Providers
Carlos Todd is the owner of Todd’s Anger Management Solutions in Charlotte, NC
www.masteringanger.com
www.angeronmymind.com
www.aaamp.org
Luckily the media blitz by Anderson and Anderson, The Anger Management Institute of Texas, Executive and Life Coaching Inc, SB Consulting, Daybreak Services and my organization Todd’s Anger management Solutions is causing a shift in public perception. In addition to those who have been mandated by the court we are now seeing clients from all walks of life who want to deal with their anger in a safe, confidential, and private setting by credible and trained professionals. More encouraging is that theses individuals are returning again and again after the assessment to be seen to address their anger management problems. They are aware that anger can affect their health, productivity, social and work relationships and future prosperity. The fact that these individuals return also suggest that it is worth their time and money to work along with a certified anger management facilitator.
A recent trend is also emerging where the perceived usefulness of anger management has been expanding to couples, executives, public officials, police officers, nurses and organization training. This expansion is another example versatility of globally recognized Anderson and Anderson anger management model.
We as a community of anger management providers welcome these trends and will continue to do all we can to share with the public the development of credible anger management services across the country.
Carlos Todd, LPC, NCC, CAMF
President of the American Association of Anger Management Providers
Carlos Todd is the owner of Todd’s Anger Management Solutions in Charlotte, NC
www.masteringanger.com
www.angeronmymind.com
www.aaamp.org
Thursday, August 30, 2007
Lava Flow the Anger Management Game-Production near complete
Lava Flow-The Anger Management Game produced by Daybreak Counsesling Service in near final production.
The game is designed to teach anger management skills in a entertaining online format. The game focuses on teaching communication skills, anger management, and emotional intelligence. This free on line education game can be found on the Daybreak Counseling Service website sometime in September 2007. To view the prototype visist.
http://www.primatechwindows.com/lava/
Daybreak Counseling Service
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://myspace.com/angermanagementteacher
310-995-1202
The game is designed to teach anger management skills in a entertaining online format. The game focuses on teaching communication skills, anger management, and emotional intelligence. This free on line education game can be found on the Daybreak Counseling Service website sometime in September 2007. To view the prototype visist.
http://www.primatechwindows.com/lava/
Daybreak Counseling Service
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://myspace.com/angermanagementteacher
310-995-1202
Tuesday, August 21, 2007
New Tetris video game calms player
London, Aug 20:
Canadian researchers have created a version of the Tetris called BioBlox that claims to calm down the player.
Normally video games raise adrenalin levels. But BioBlox, created by Julian Spillane of game studio Frozen North Productions Toronto, Canada, together with a programmer who goes by the name Ne0nRa1n, comes with a device that measures the pulse rate of the player.
Players put one hand on the pulse-rate measuring device while playing. As their pulse rises, so does the speed of the blocks falling from the top of the screen, which makes the game harder, creating an incentive for the player to calm down and so get a higher score.
“I'm a big fan of weird input devices,” New Scientist quoted Spillane as saying.
Incidentally, in 1999, Nintendo released Tetris 64, which also used pulse rate to control the speed of play, but it ran only on Nintendo's console.
However, BioBlox runs on Windows-based PCs and will be available online soon.
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://angerarchive.blogspot.com
Canadian researchers have created a version of the Tetris called BioBlox that claims to calm down the player.
Normally video games raise adrenalin levels. But BioBlox, created by Julian Spillane of game studio Frozen North Productions Toronto, Canada, together with a programmer who goes by the name Ne0nRa1n, comes with a device that measures the pulse rate of the player.
Players put one hand on the pulse-rate measuring device while playing. As their pulse rises, so does the speed of the blocks falling from the top of the screen, which makes the game harder, creating an incentive for the player to calm down and so get a higher score.
“I'm a big fan of weird input devices,” New Scientist quoted Spillane as saying.
Incidentally, in 1999, Nintendo released Tetris 64, which also used pulse rate to control the speed of play, but it ran only on Nintendo's console.
However, BioBlox runs on Windows-based PCs and will be available online soon.
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://angerarchive.blogspot.com
Tuesday, August 14, 2007
MTV The Dime -Top Ten Anger Management Games
MTV's The Dime comments and reviews on the world of video games. Todays edition was entitled Top Ten Anger Mangement Games. Welcome to the Dime, our top ten games by theme. Check out ten stress-reducing games to cure your inner-demons.
The games chosen range from scenarios in which you can blow the heads off of the undead, fight platoons of sword wiedling soilders, running cars of the street in a full road rage, and destroying city blocks as the Incredible Hulk.
Its funny Lava Flow-The Anger Management Game did not make the cut.
See for yourself here is the video links to The Dimes Top Ten Anger Management Games
http://www.mtv.com/overdrive/?id=1517944&vid=69425
http://www.mtv.com/overdrive/?id=1517944&vid=69426
The games chosen range from scenarios in which you can blow the heads off of the undead, fight platoons of sword wiedling soilders, running cars of the street in a full road rage, and destroying city blocks as the Incredible Hulk.
Its funny Lava Flow-The Anger Management Game did not make the cut.
See for yourself here is the video links to The Dimes Top Ten Anger Management Games
http://www.mtv.com/overdrive/?id=1517944&vid=69425
http://www.mtv.com/overdrive/?id=1517944&vid=69426
Thursday, August 9, 2007
Anger Management Dolls
Anger Management Dolls Comical Stress Relief!
Their eyes pop out, the tongues extend, limbs flail, they shriek and gag! When you press their left hand, they say one of several obnoxious sayings.
For instance, The Anger Management Boss may say "I don't care if you're sick, you're coming in today, and your working overtime!" When you have heard enough of their demands, you choke them, and that's when the fun starts! Their eyes pop out, the tongues extend, limbs flail, they shriek and gag, and then they change their way.
After you choke them into submission, the boss will tell you to take some time off, or give you a raise. Now you can choke the living daylights out of your husband, or your boss without the fear of a costly and messy divorce, loss of employment, or even jail time.
These 12 inch tall Anger Management dolls will help you take all your frustration and anger you feel towards these demanding figures in your life, for a fraction of the cost to a visit shrink. Each Anger Management Doll has several demands, and hilarious rebuttals after you choke them.
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://angerarchive.blogspot.com
Wednesday, August 8, 2007
Banking Blues
We all have expereinced problems with our Bank. Outrageously long lines, hidden fees, and marathon waits on the phone are just a few of the common "courtesies" offered by financial institutions.
The temptation to particpate in a explosive diatribe with overseas bank customer service representative is ever present. Those who possess limited anger management skills may even be tempted to take a more physical and aggressive approach.
That is what www.loseyouranger.com is suggesting. At looseyouranger.com Virgin Financial services invites your to take a wrecking ball to your local bank. Although the destruction of your local bank may be a great way to pass the time at work it will not help you deal with your frustration or stress.
Lava Flow- The anger managment game is desigend to help you manage stress, develop effective communcation skills and find ways to negotiate even the most irritating situtations.
Daybreak Counseling Service
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://angerarchive.blogspot.com
310-995-1202
The temptation to particpate in a explosive diatribe with overseas bank customer service representative is ever present. Those who possess limited anger management skills may even be tempted to take a more physical and aggressive approach.
That is what www.loseyouranger.com is suggesting. At looseyouranger.com Virgin Financial services invites your to take a wrecking ball to your local bank. Although the destruction of your local bank may be a great way to pass the time at work it will not help you deal with your frustration or stress.
Lava Flow- The anger managment game is desigend to help you manage stress, develop effective communcation skills and find ways to negotiate even the most irritating situtations.
Daybreak Counseling Service
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://angerarchive.blogspot.com
310-995-1202
TSA Screening-The Video Game
Screening for bombs is boring work, so why not try to make it more fun? That's the idea behind a video game developed by Carnegie Mellon Professor (and MacArthur "Genius" Award winner) Luis von Ahn. The video game is designed to help improve the Transportation Security Administration's airport screeners, according to Government Security News (article is not online, sadly):

The Transportation Security Administration, which employs most airport screeners, is about to sign a sole source contract with Carnegie Mellon University, of Pittsburgh, PA, to develop what it calls "an inherently fun game" in which airport screeners will be challenged to detect imaginary guns, knives and improvised explosive devices (IEDs) hidden inside passengers' luggage.
By testing the user's ability to spot concealed weapons amidst ordinary clothes and paraphernalia, TSA expects to accomplish several goals simultaneously: Screeners will sharpen their detection skills, TSA will be able to identify its most talented employees and the data collected from thousands of completed games will be fed back into computers to train machine algorithms to autonomously identify dangerous items hidden in luggage in the future.
In other words, the lessons learned by screeners as they play countless screener games might one day actually teach the X-ray equipment to spot concealed weapons all by themselves.
Luis von Ahn, the assistant professor in Carnegie Mellon's computer science department who is heading this game development project, told me last Thursday that screeners have an awfully difficult job.
"They're looking for 300 different objects, and they have to make decisions in 10 seconds," said von Ahn.
One of the key objectives is to make sure it's lots of fun to play the new game. "If it's not fun enough, no one will do it," von Ahn added. "In reality, 99.9 percent of all bags have nothing in them. So, in order to make it fun, we'll send through artificial images of guns, knives and IEDs."
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://angerarchive.blogspot.com

The Transportation Security Administration, which employs most airport screeners, is about to sign a sole source contract with Carnegie Mellon University, of Pittsburgh, PA, to develop what it calls "an inherently fun game" in which airport screeners will be challenged to detect imaginary guns, knives and improvised explosive devices (IEDs) hidden inside passengers' luggage.
By testing the user's ability to spot concealed weapons amidst ordinary clothes and paraphernalia, TSA expects to accomplish several goals simultaneously: Screeners will sharpen their detection skills, TSA will be able to identify its most talented employees and the data collected from thousands of completed games will be fed back into computers to train machine algorithms to autonomously identify dangerous items hidden in luggage in the future.
In other words, the lessons learned by screeners as they play countless screener games might one day actually teach the X-ray equipment to spot concealed weapons all by themselves.
Luis von Ahn, the assistant professor in Carnegie Mellon's computer science department who is heading this game development project, told me last Thursday that screeners have an awfully difficult job.
"They're looking for 300 different objects, and they have to make decisions in 10 seconds," said von Ahn.
One of the key objectives is to make sure it's lots of fun to play the new game. "If it's not fun enough, no one will do it," von Ahn added. "In reality, 99.9 percent of all bags have nothing in them. So, in order to make it fun, we'll send through artificial images of guns, knives and IEDs."
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://angerarchive.blogspot.com
Tuesday, August 7, 2007
Bad Advice
Advice7.com an well menaing online socail networking site is giving out some bad advice.
The website is promoting and online video game which allows you express yourself leagally by punching out someone you are angry with. The game encourages you type the name of your victim in a box an then proceed to punch them in the face.
Although such an excersize may be entertaining it is inappropriate for those who are attempting to manage their anger. In fact such fantasy role playing may even promote aggression and violence.
Lava Flow-The Anger Management Game is designed to teach effective tools for managing anger, stress, and aggression. Communication, Stress Management and Increased Emotional intelligence is the best way to handle misplaced aggression.
Daybreak Counseling Service
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://angerarchive.blogspot.com
310-995-1202
The website is promoting and online video game which allows you express yourself leagally by punching out someone you are angry with. The game encourages you type the name of your victim in a box an then proceed to punch them in the face.
Although such an excersize may be entertaining it is inappropriate for those who are attempting to manage their anger. In fact such fantasy role playing may even promote aggression and violence.
Lava Flow-The Anger Management Game is designed to teach effective tools for managing anger, stress, and aggression. Communication, Stress Management and Increased Emotional intelligence is the best way to handle misplaced aggression.
Daybreak Counseling Service
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://angerarchive.blogspot.com
310-995-1202
California Judge Blocks violent video game law
SAN FRANCISCO (Reuters) - A federal judge ruled on Monday a California law to label violent video games and bar their sale to minors was unconstitutional, prompting Gov. Arnold Schwarzenegger to say he would appeal the ruling.
California passed a law in 2005 regulating video games with strong support from Schwarzenegger, the former star of many violent action films. Legislators argued violent video games could bring psychological harm and spark aggressive behavior in minors.
The Video Software Dealers Association and the Entertainment Software Association promptly sued to block the law, arguing their games were protected under the First Amendment's protection of free speech.
Judge Ronald Whyte, who had previously granted a preliminary injunction against the law, issued a permanent order that also cited conclusions from judges facing similar laws in other states.
"At this point, there has been no showing that violent video games as defined in the Act, in the absence of other violent media, cause injury to children," he wrote in his decision. "In addition, the evidence does not establish that video games, because of their interactive nature or otherwise, are any more harmful than violent television, movies, Internet sites or other speech-related exposures."
"Although some reputable professional individuals and organizations have expressed particular concern about the interactive nature of video games, there is no generally accepted study that supports that concern."
Schwarzenegger, who once starred in the "Terminator" movies, said he would appeal the case to the U.S. 9th Circuit Court of Appeals.
"I signed this important measure to ensure that parents are involved in determining which video games are appropriate for their children," Schwarzenegger said in a statement.
"Many of these games are made for adults and choosing games that are appropriate for kids should be a decision made by their parents."
In his ruling, Judge Whyte said he was sympathetic to the goals of the legislation, but said it improperly set free speech restrictions.
Daybreak Counseling Service
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://angerarchive.blogspot.com
310-995-1202
California passed a law in 2005 regulating video games with strong support from Schwarzenegger, the former star of many violent action films. Legislators argued violent video games could bring psychological harm and spark aggressive behavior in minors.
The Video Software Dealers Association and the Entertainment Software Association promptly sued to block the law, arguing their games were protected under the First Amendment's protection of free speech.
Judge Ronald Whyte, who had previously granted a preliminary injunction against the law, issued a permanent order that also cited conclusions from judges facing similar laws in other states.
"At this point, there has been no showing that violent video games as defined in the Act, in the absence of other violent media, cause injury to children," he wrote in his decision. "In addition, the evidence does not establish that video games, because of their interactive nature or otherwise, are any more harmful than violent television, movies, Internet sites or other speech-related exposures."
"Although some reputable professional individuals and organizations have expressed particular concern about the interactive nature of video games, there is no generally accepted study that supports that concern."
Schwarzenegger, who once starred in the "Terminator" movies, said he would appeal the case to the U.S. 9th Circuit Court of Appeals.
"I signed this important measure to ensure that parents are involved in determining which video games are appropriate for their children," Schwarzenegger said in a statement.
"Many of these games are made for adults and choosing games that are appropriate for kids should be a decision made by their parents."
In his ruling, Judge Whyte said he was sympathetic to the goals of the legislation, but said it improperly set free speech restrictions.
Daybreak Counseling Service
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://angerarchive.blogspot.com
310-995-1202
Friday, August 3, 2007
Coming Soon to a computer near you
Daybreak Counseling Service a leader in anger management education in conjuction with an online game production company is currently in the midst of producing the first online anger management education game.
Shannon Munford M.A. MFT CAMF, the founder and president of Daybreak states, “Learning should be fun. If you can break down the defensive wall of a client through humor or entertainment then you can teach them something.”
The game is scheduled to debut sometime in Septemeber.
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://angerarchive.blogspot.com
310-995-1202
This entry was posted on Tuesday, July 24th, 2007 at 9:10 am and
Shannon Munford M.A. MFT CAMF, the founder and president of Daybreak states, “Learning should be fun. If you can break down the defensive wall of a client through humor or entertainment then you can teach them something.”
The game is scheduled to debut sometime in Septemeber.
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://angerarchive.blogspot.com
310-995-1202
This entry was posted on Tuesday, July 24th, 2007 at 9:10 am and
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