Lava Flow-The Anger Management Game produced by Daybreak Counsesling Service in near final production.
The game is designed to teach anger management skills in a entertaining online format. The game focuses on teaching communication skills, anger management, and emotional intelligence. This free on line education game can be found on the Daybreak Counseling Service website sometime in September 2007. To view the prototype visist.
http://www.primatechwindows.com/lava/
Daybreak Counseling Service
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://myspace.com/angermanagementteacher
310-995-1202
Thursday, August 30, 2007
Tuesday, August 21, 2007
New Tetris video game calms player
London, Aug 20:
Canadian researchers have created a version of the Tetris called BioBlox that claims to calm down the player.
Normally video games raise adrenalin levels. But BioBlox, created by Julian Spillane of game studio Frozen North Productions Toronto, Canada, together with a programmer who goes by the name Ne0nRa1n, comes with a device that measures the pulse rate of the player.
Players put one hand on the pulse-rate measuring device while playing. As their pulse rises, so does the speed of the blocks falling from the top of the screen, which makes the game harder, creating an incentive for the player to calm down and so get a higher score.
“I'm a big fan of weird input devices,” New Scientist quoted Spillane as saying.
Incidentally, in 1999, Nintendo released Tetris 64, which also used pulse rate to control the speed of play, but it ran only on Nintendo's console.
However, BioBlox runs on Windows-based PCs and will be available online soon.
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://angerarchive.blogspot.com
Canadian researchers have created a version of the Tetris called BioBlox that claims to calm down the player.
Normally video games raise adrenalin levels. But BioBlox, created by Julian Spillane of game studio Frozen North Productions Toronto, Canada, together with a programmer who goes by the name Ne0nRa1n, comes with a device that measures the pulse rate of the player.
Players put one hand on the pulse-rate measuring device while playing. As their pulse rises, so does the speed of the blocks falling from the top of the screen, which makes the game harder, creating an incentive for the player to calm down and so get a higher score.
“I'm a big fan of weird input devices,” New Scientist quoted Spillane as saying.
Incidentally, in 1999, Nintendo released Tetris 64, which also used pulse rate to control the speed of play, but it ran only on Nintendo's console.
However, BioBlox runs on Windows-based PCs and will be available online soon.
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://angerarchive.blogspot.com
Tuesday, August 14, 2007
MTV The Dime -Top Ten Anger Management Games
MTV's The Dime comments and reviews on the world of video games. Todays edition was entitled Top Ten Anger Mangement Games. Welcome to the Dime, our top ten games by theme. Check out ten stress-reducing games to cure your inner-demons.
The games chosen range from scenarios in which you can blow the heads off of the undead, fight platoons of sword wiedling soilders, running cars of the street in a full road rage, and destroying city blocks as the Incredible Hulk.
Its funny Lava Flow-The Anger Management Game did not make the cut.
See for yourself here is the video links to The Dimes Top Ten Anger Management Games
http://www.mtv.com/overdrive/?id=1517944&vid=69425
http://www.mtv.com/overdrive/?id=1517944&vid=69426
The games chosen range from scenarios in which you can blow the heads off of the undead, fight platoons of sword wiedling soilders, running cars of the street in a full road rage, and destroying city blocks as the Incredible Hulk.
Its funny Lava Flow-The Anger Management Game did not make the cut.
See for yourself here is the video links to The Dimes Top Ten Anger Management Games
http://www.mtv.com/overdrive/?id=1517944&vid=69425
http://www.mtv.com/overdrive/?id=1517944&vid=69426
Thursday, August 9, 2007
Anger Management Dolls
Anger Management Dolls Comical Stress Relief!
Their eyes pop out, the tongues extend, limbs flail, they shriek and gag! When you press their left hand, they say one of several obnoxious sayings.
For instance, The Anger Management Boss may say "I don't care if you're sick, you're coming in today, and your working overtime!" When you have heard enough of their demands, you choke them, and that's when the fun starts! Their eyes pop out, the tongues extend, limbs flail, they shriek and gag, and then they change their way.
After you choke them into submission, the boss will tell you to take some time off, or give you a raise. Now you can choke the living daylights out of your husband, or your boss without the fear of a costly and messy divorce, loss of employment, or even jail time.
These 12 inch tall Anger Management dolls will help you take all your frustration and anger you feel towards these demanding figures in your life, for a fraction of the cost to a visit shrink. Each Anger Management Doll has several demands, and hilarious rebuttals after you choke them.
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://angerarchive.blogspot.com
Wednesday, August 8, 2007
Banking Blues
We all have expereinced problems with our Bank. Outrageously long lines, hidden fees, and marathon waits on the phone are just a few of the common "courtesies" offered by financial institutions.
The temptation to particpate in a explosive diatribe with overseas bank customer service representative is ever present. Those who possess limited anger management skills may even be tempted to take a more physical and aggressive approach.
That is what www.loseyouranger.com is suggesting. At looseyouranger.com Virgin Financial services invites your to take a wrecking ball to your local bank. Although the destruction of your local bank may be a great way to pass the time at work it will not help you deal with your frustration or stress.
Lava Flow- The anger managment game is desigend to help you manage stress, develop effective communcation skills and find ways to negotiate even the most irritating situtations.
Daybreak Counseling Service
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://angerarchive.blogspot.com
310-995-1202
The temptation to particpate in a explosive diatribe with overseas bank customer service representative is ever present. Those who possess limited anger management skills may even be tempted to take a more physical and aggressive approach.
That is what www.loseyouranger.com is suggesting. At looseyouranger.com Virgin Financial services invites your to take a wrecking ball to your local bank. Although the destruction of your local bank may be a great way to pass the time at work it will not help you deal with your frustration or stress.
Lava Flow- The anger managment game is desigend to help you manage stress, develop effective communcation skills and find ways to negotiate even the most irritating situtations.
Daybreak Counseling Service
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://angerarchive.blogspot.com
310-995-1202
TSA Screening-The Video Game
Screening for bombs is boring work, so why not try to make it more fun? That's the idea behind a video game developed by Carnegie Mellon Professor (and MacArthur "Genius" Award winner) Luis von Ahn. The video game is designed to help improve the Transportation Security Administration's airport screeners, according to Government Security News (article is not online, sadly):

The Transportation Security Administration, which employs most airport screeners, is about to sign a sole source contract with Carnegie Mellon University, of Pittsburgh, PA, to develop what it calls "an inherently fun game" in which airport screeners will be challenged to detect imaginary guns, knives and improvised explosive devices (IEDs) hidden inside passengers' luggage.
By testing the user's ability to spot concealed weapons amidst ordinary clothes and paraphernalia, TSA expects to accomplish several goals simultaneously: Screeners will sharpen their detection skills, TSA will be able to identify its most talented employees and the data collected from thousands of completed games will be fed back into computers to train machine algorithms to autonomously identify dangerous items hidden in luggage in the future.
In other words, the lessons learned by screeners as they play countless screener games might one day actually teach the X-ray equipment to spot concealed weapons all by themselves.
Luis von Ahn, the assistant professor in Carnegie Mellon's computer science department who is heading this game development project, told me last Thursday that screeners have an awfully difficult job.
"They're looking for 300 different objects, and they have to make decisions in 10 seconds," said von Ahn.
One of the key objectives is to make sure it's lots of fun to play the new game. "If it's not fun enough, no one will do it," von Ahn added. "In reality, 99.9 percent of all bags have nothing in them. So, in order to make it fun, we'll send through artificial images of guns, knives and IEDs."
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://angerarchive.blogspot.com

The Transportation Security Administration, which employs most airport screeners, is about to sign a sole source contract with Carnegie Mellon University, of Pittsburgh, PA, to develop what it calls "an inherently fun game" in which airport screeners will be challenged to detect imaginary guns, knives and improvised explosive devices (IEDs) hidden inside passengers' luggage.
By testing the user's ability to spot concealed weapons amidst ordinary clothes and paraphernalia, TSA expects to accomplish several goals simultaneously: Screeners will sharpen their detection skills, TSA will be able to identify its most talented employees and the data collected from thousands of completed games will be fed back into computers to train machine algorithms to autonomously identify dangerous items hidden in luggage in the future.
In other words, the lessons learned by screeners as they play countless screener games might one day actually teach the X-ray equipment to spot concealed weapons all by themselves.
Luis von Ahn, the assistant professor in Carnegie Mellon's computer science department who is heading this game development project, told me last Thursday that screeners have an awfully difficult job.
"They're looking for 300 different objects, and they have to make decisions in 10 seconds," said von Ahn.
One of the key objectives is to make sure it's lots of fun to play the new game. "If it's not fun enough, no one will do it," von Ahn added. "In reality, 99.9 percent of all bags have nothing in them. So, in order to make it fun, we'll send through artificial images of guns, knives and IEDs."
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://angerarchive.blogspot.com
Tuesday, August 7, 2007
Bad Advice
Advice7.com an well menaing online socail networking site is giving out some bad advice.
The website is promoting and online video game which allows you express yourself leagally by punching out someone you are angry with. The game encourages you type the name of your victim in a box an then proceed to punch them in the face.
Although such an excersize may be entertaining it is inappropriate for those who are attempting to manage their anger. In fact such fantasy role playing may even promote aggression and violence.
Lava Flow-The Anger Management Game is designed to teach effective tools for managing anger, stress, and aggression. Communication, Stress Management and Increased Emotional intelligence is the best way to handle misplaced aggression.
Daybreak Counseling Service
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://angerarchive.blogspot.com
310-995-1202
The website is promoting and online video game which allows you express yourself leagally by punching out someone you are angry with. The game encourages you type the name of your victim in a box an then proceed to punch them in the face.
Although such an excersize may be entertaining it is inappropriate for those who are attempting to manage their anger. In fact such fantasy role playing may even promote aggression and violence.
Lava Flow-The Anger Management Game is designed to teach effective tools for managing anger, stress, and aggression. Communication, Stress Management and Increased Emotional intelligence is the best way to handle misplaced aggression.
Daybreak Counseling Service
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://angerarchive.blogspot.com
310-995-1202
California Judge Blocks violent video game law
SAN FRANCISCO (Reuters) - A federal judge ruled on Monday a California law to label violent video games and bar their sale to minors was unconstitutional, prompting Gov. Arnold Schwarzenegger to say he would appeal the ruling.
California passed a law in 2005 regulating video games with strong support from Schwarzenegger, the former star of many violent action films. Legislators argued violent video games could bring psychological harm and spark aggressive behavior in minors.
The Video Software Dealers Association and the Entertainment Software Association promptly sued to block the law, arguing their games were protected under the First Amendment's protection of free speech.
Judge Ronald Whyte, who had previously granted a preliminary injunction against the law, issued a permanent order that also cited conclusions from judges facing similar laws in other states.
"At this point, there has been no showing that violent video games as defined in the Act, in the absence of other violent media, cause injury to children," he wrote in his decision. "In addition, the evidence does not establish that video games, because of their interactive nature or otherwise, are any more harmful than violent television, movies, Internet sites or other speech-related exposures."
"Although some reputable professional individuals and organizations have expressed particular concern about the interactive nature of video games, there is no generally accepted study that supports that concern."
Schwarzenegger, who once starred in the "Terminator" movies, said he would appeal the case to the U.S. 9th Circuit Court of Appeals.
"I signed this important measure to ensure that parents are involved in determining which video games are appropriate for their children," Schwarzenegger said in a statement.
"Many of these games are made for adults and choosing games that are appropriate for kids should be a decision made by their parents."
In his ruling, Judge Whyte said he was sympathetic to the goals of the legislation, but said it improperly set free speech restrictions.
Daybreak Counseling Service
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://angerarchive.blogspot.com
310-995-1202
California passed a law in 2005 regulating video games with strong support from Schwarzenegger, the former star of many violent action films. Legislators argued violent video games could bring psychological harm and spark aggressive behavior in minors.
The Video Software Dealers Association and the Entertainment Software Association promptly sued to block the law, arguing their games were protected under the First Amendment's protection of free speech.
Judge Ronald Whyte, who had previously granted a preliminary injunction against the law, issued a permanent order that also cited conclusions from judges facing similar laws in other states.
"At this point, there has been no showing that violent video games as defined in the Act, in the absence of other violent media, cause injury to children," he wrote in his decision. "In addition, the evidence does not establish that video games, because of their interactive nature or otherwise, are any more harmful than violent television, movies, Internet sites or other speech-related exposures."
"Although some reputable professional individuals and organizations have expressed particular concern about the interactive nature of video games, there is no generally accepted study that supports that concern."
Schwarzenegger, who once starred in the "Terminator" movies, said he would appeal the case to the U.S. 9th Circuit Court of Appeals.
"I signed this important measure to ensure that parents are involved in determining which video games are appropriate for their children," Schwarzenegger said in a statement.
"Many of these games are made for adults and choosing games that are appropriate for kids should be a decision made by their parents."
In his ruling, Judge Whyte said he was sympathetic to the goals of the legislation, but said it improperly set free speech restrictions.
Daybreak Counseling Service
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://angerarchive.blogspot.com
310-995-1202
Friday, August 3, 2007
Coming Soon to a computer near you
Daybreak Counseling Service a leader in anger management education in conjuction with an online game production company is currently in the midst of producing the first online anger management education game.
Shannon Munford M.A. MFT CAMF, the founder and president of Daybreak states, “Learning should be fun. If you can break down the defensive wall of a client through humor or entertainment then you can teach them something.”
The game is scheduled to debut sometime in Septemeber.
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://angerarchive.blogspot.com
310-995-1202
This entry was posted on Tuesday, July 24th, 2007 at 9:10 am and
Shannon Munford M.A. MFT CAMF, the founder and president of Daybreak states, “Learning should be fun. If you can break down the defensive wall of a client through humor or entertainment then you can teach them something.”
The game is scheduled to debut sometime in Septemeber.
www.daybreakservices.com
http://www.linkedin.com/in/angryinla
http://angerarchive.blogspot.com
310-995-1202
This entry was posted on Tuesday, July 24th, 2007 at 9:10 am and
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